Tuesday 5 April 2011

reserch in to jobs

Games developer

Job description

game developers work for a rage of games from computers, handhelds, internet, consols and alo of other platforms. the jobs in game development are either design or programming. i would like to o into desin work. i will be working with over 200 professionals. there are amny stages to make a game so you can be working up to 3 years making a game.

artist includes concept artist, animato and 3D modeller.

Typical work activities

  • developing designs and/or initial concept designs for games including game play;
  • generating game scripts and storyboards;
  • creating the visual aspects of the game at the concept stage;
  • using 2D or 3D modelling and animation software, such as Maya, at the production stage;
  • producing the audio features of the game, such as the character voices, music and sound effects;
  • programming the game using programming languages such as C++;
  • quality testing games in a systematic and thorough way to find problems or bugs and recording precisely where the problem was discovered;
  • solving complex technical problems that occur within the game production;
  • disseminating knowledge to colleagues, clients, publishers and gamers;
  • understanding complex written information, ideas and instructions;
  • working closely with team members to meet the needs of a project;
  • planning resources and managing both the team and the process;
  • performing effectively under pressure and meeting deadlines to ensure the game is completed on time.

 These are jobs that i can see my self doing on a day to day basis and enjoy doing.

 

Work conditions

salaries can start at £12,000 to £25,000 and after 10/ 15 years i can be earnin up to £35,000 to £70,000 but can varie depending on your specialism, company and where you work.

working hours can be flexable but however i can be working up to 40 hour weeks or more. when trying to meet a dead line you can have to work 60 to 80 hour weeks and even the weekend.

work is normaly office based and are expected to work as a team in ordeer to get the work done.

their is normaly no dress code for work.

 

Entry requirements

  • computer games development;
  • computer games design;
  • multimedia design;
  • interactive media;
  • software engineering;
  • mathematics;
  • physics;
  • animation;
  • graphic design;
  • computer science.

 with the incressing popularity of games and advances in technology, there are alot of job going, but their is and insain amount of competition to get thos jobs. all game developers need to show a hight level of commitment.

a game designer will need an extensive experience of game playing, an understanding of diffrent styles and platforms and database skills.

will need to show and understanding/ evidence of:

  • technical ability, in particular familiarisation with a range of software packages and/or programming languages;
  • teamworking skills;
  • the ability to work independently;
  • creativity;
  • communication skills;
  • problem-solving ability;
  • flexibility;
  • self-motivation;
  • initiative;
  • enthusiasm;
  • the ability to meet deadlines and client requirements.
jobs in the industry are rarly advertised so it is vital to start building up contacts.

Training

you will normaly start at a junior level and are managed by a more expirienced lead developer, who wil give training on the job. i will have to be able to keep up with the changing technology and softwear packages. i will have to keep up with my own learning on my own.

 

 


 

 


 

 

 

 

Monday 4 April 2011

Tien Hee

http://tienhee.daportfolio.com/

Tien Hee is still a student in new zealand working freelance. his website is called “the art of Tien Hee” and is all in gray scale with his logo in the center of the page with the tabs running along the top in a row. His tabs are Home, Artist’s Bio, Character Design, Painting and scribbles. the home one is fairly obvious and will take you straight back the the starting screen if every you get lost.
The bio tells you a tiny bit about him self as well as contact information if ever you want to hire him for any work. there are also links on where you can find him on the internet, giving links to Deviant art and blogspot.
all of the other tabs along the top are just different categories of his work, for example “paintings” is for all his paintings. They all have a lot of pictures in them which shows that he has been working hard to try and get a name for him self. he has kept the whole website very clean giving it a very professional look to it. the way his images are presented in his web site is with thumb nails running along the screen under the tabs along the top, when clicking one it will be shown in the center of the page, you can use the arrows on ether side of the page to scroll throw the images at your own pace. Underneath the image their it the tittle of the image and there is a zoom button, so if you are finding it hard to see the image you can blow it up to full screen.

McBess

http://mcbess.com/

mcbess is a french illustrator who specializes in black and white. his web site is done in the same style as his artwork. it is all black and white and very clean. it has a banner in the center top part of the page with “MCBESS” and 7 buttons in a row underneath. the buttons underneath will take you to the blog, about, artwork, music, events, shop and to friends of Mcbess.
the blog is regally updates with  the projects that Mcbess dose, often showing his work, where he has been doing it, so you can keep up to date with what Mcbess is up to.

In the about Mcbess page, only a few details are said, only his name and contacts are available, and not much is said about him as a person. there is a video showing a few brief clips from animations that mcbess has done or helped with, also at the end shows contact details.
Mcbess,s gallery is split in to 2 parts, his most recent pieces and his “old shit” which you can click which will bring the image to full screen to be viewed more easily. you can use the left and right arrows on your key board to navigate throw the images. if you have to wait for an image to load, Mcbess has added a little timer to count while loading between the images.
In the music tab there are videos of his music animations and playlists of his music from his band “the dead pirates”. there are links on this page that will take you to another web site so you can perches his music.
the events button take yours to a page that shows you all the events that mcbess has done. these are accompanied with ether a video or a set of images, so you can see what went down.
In the store, he has a list of the things you can buy, such as t-shirts books and prints and pretty much anything he can doodle on.

Big Menance

http://bigmenaceindustries.com/

the web site is created by Mike Henry and Ryan Hall. it has a very steam punk feel to the page, which runs throw out the whole of the web site, making it interesting to go throw. the home page of the site has a very easy to navigate bar along the top directing you to the other pages of the web site such as the “main” “gallery” “about” “contact”. on the home page they like to give you information about what they are planing, and it is written in a very laid back humorous way. “Attention People of Earth:” it it also promoting a full color art book done by Mike Henry him self. also promoting a vinyl toy they have designed and is up for sale.
There gallery is laid out so the images fit in to 6 different categories, due to the amount of work they have up. the categories are characters, creatures, fun, mechanical, environment and props and process. This make the gallery ever so much easier to navigate as you know where to look. when clicking on one of the thumb nails that is shown in the sections, it will blow up and cover the whole screen so you can view it more clearly, you can also use the left and right arrow keys to scroll throw the images at your own pace.

In the About part of the web site it gives you a brief description of the 2 artists, Mike Henry and Ryan Hall. Again not taking it seriously what they write about them self's, makes it very entertaining to read, along with the descriptions is the list of clients they have worked for. this shows what kind of people they work for and how well known they are.

The contact part of there website only contains an email address, in order to reach them.

why i chose illustration as a course

As a child I have always enjoyed drawing with the influence of my Nan, Mum and Dad & I've become quite good at it. I also find drawing very relaxing, but have always enjoyed challenging myself with things I find more difficult. I did not choose art when I chose my subjects for my GCSE’s, this was because I wanted to become a sports mechanic, so I took D.T Systems And Engineering which I got an A and 2 C’s in. I then got a part time job working in a garage, changing tyres on a Saturday which was really fun but only because of the people I worked with. I spent 5 years working there; although it was enjoyable, it wasn’t very exciting so with a lot of persuasion from my Nan. my nan has always been the one to push me when it comes to art, as it runs throw the family and i have always enjoyed spending time with my nan as she taught me how to paint and draw when i used to visit her on the farm.

 I changed subjects when I started my A Levels; I ended up with a C. I always found sketching and doodling much more enjoyable than the fine art side of the course and I taught myself how to use Adobe Photoshop, because of meeting a random man in a pub who had already done a graphics course, so I endeavored to learn it. the teachers where always pushing me to do work in class, and to try different approaches to my work, this helped me so much as i had not done art in GCSE so i did not know what was expected of me. my final piece is still up in the school on display.

I went into college with an open mind for Foundation Art; I enjoyed all the new processes that I had never done before, such as silk screen printing, photography and development. But as the year went on I found the teachers to be very stale, as they only like the work to be done their own way but I got a pass nonetheless. I specialized in visual Communication as this was the closest pathway to illustration because I didn’t really fancy doing fashion, 3D or fine art.

I decided I wanted to go into illustration as I love to create weird and wonderful things using computer software as well as drawing by hand. I also have a very keen interest in video games, but thought I would have more fun making the characters and seeing them come to life, therefore I chose illustration over game design because I thought the job at the end of the course would be hard to come across, so I thought illustration would give me more job opportunities when I finish my course.





I found Jack Teagle's lecture to be very enlightening. It showed me how much work I need to do to get noticed as an illustrator, and that the best way to get a fan base is by blogging a lot and creating fan art. It worried me a little at how long it has taken him to become recognized, but it has just made me more determined to do a lot more art work.

Identify job roles in illustration and pros and cons

medical (scientific)
Fashion
textiles
children's books
editorial
book cover
comic
web icons
historical
toy design
tattoos
merchandising
architecture
diagram (cut away)
animator
sport
illustration
characters
concept art
interior design
story bored
advertising
portraits
gift card
satirical
fine art illustration
album cover
life illustrator
packaging
print making
poster design
mechanical design
sticker / stamp
game
logo

Concept artist:

PROS:-
good money
fun drawing
CONS:-
lots of competition
hard to find work
very short dead lines


album cover artist:

PROS:-
lot of exposure
lots of bands look for artists
CONS:-
hard to get a well paid job
some bands can be unreliable


Toy designer:

PROS:-
can work from home
full creative freedom
CONS:-
very expensive to start off
no guarantee you will make money