Monday, 4 April 2011

Big Menance

http://bigmenaceindustries.com/

the web site is created by Mike Henry and Ryan Hall. it has a very steam punk feel to the page, which runs throw out the whole of the web site, making it interesting to go throw. the home page of the site has a very easy to navigate bar along the top directing you to the other pages of the web site such as the “main” “gallery” “about” “contact”. on the home page they like to give you information about what they are planing, and it is written in a very laid back humorous way. “Attention People of Earth:” it it also promoting a full color art book done by Mike Henry him self. also promoting a vinyl toy they have designed and is up for sale.
There gallery is laid out so the images fit in to 6 different categories, due to the amount of work they have up. the categories are characters, creatures, fun, mechanical, environment and props and process. This make the gallery ever so much easier to navigate as you know where to look. when clicking on one of the thumb nails that is shown in the sections, it will blow up and cover the whole screen so you can view it more clearly, you can also use the left and right arrow keys to scroll throw the images at your own pace.

In the About part of the web site it gives you a brief description of the 2 artists, Mike Henry and Ryan Hall. Again not taking it seriously what they write about them self's, makes it very entertaining to read, along with the descriptions is the list of clients they have worked for. this shows what kind of people they work for and how well known they are.

The contact part of there website only contains an email address, in order to reach them.

why i chose illustration as a course

As a child I have always enjoyed drawing with the influence of my Nan, Mum and Dad & I've become quite good at it. I also find drawing very relaxing, but have always enjoyed challenging myself with things I find more difficult. I did not choose art when I chose my subjects for my GCSE’s, this was because I wanted to become a sports mechanic, so I took D.T Systems And Engineering which I got an A and 2 C’s in. I then got a part time job working in a garage, changing tyres on a Saturday which was really fun but only because of the people I worked with. I spent 5 years working there; although it was enjoyable, it wasn’t very exciting so with a lot of persuasion from my Nan. my nan has always been the one to push me when it comes to art, as it runs throw the family and i have always enjoyed spending time with my nan as she taught me how to paint and draw when i used to visit her on the farm.

 I changed subjects when I started my A Levels; I ended up with a C. I always found sketching and doodling much more enjoyable than the fine art side of the course and I taught myself how to use Adobe Photoshop, because of meeting a random man in a pub who had already done a graphics course, so I endeavored to learn it. the teachers where always pushing me to do work in class, and to try different approaches to my work, this helped me so much as i had not done art in GCSE so i did not know what was expected of me. my final piece is still up in the school on display.

I went into college with an open mind for Foundation Art; I enjoyed all the new processes that I had never done before, such as silk screen printing, photography and development. But as the year went on I found the teachers to be very stale, as they only like the work to be done their own way but I got a pass nonetheless. I specialized in visual Communication as this was the closest pathway to illustration because I didn’t really fancy doing fashion, 3D or fine art.

I decided I wanted to go into illustration as I love to create weird and wonderful things using computer software as well as drawing by hand. I also have a very keen interest in video games, but thought I would have more fun making the characters and seeing them come to life, therefore I chose illustration over game design because I thought the job at the end of the course would be hard to come across, so I thought illustration would give me more job opportunities when I finish my course.





I found Jack Teagle's lecture to be very enlightening. It showed me how much work I need to do to get noticed as an illustrator, and that the best way to get a fan base is by blogging a lot and creating fan art. It worried me a little at how long it has taken him to become recognized, but it has just made me more determined to do a lot more art work.

Identify job roles in illustration and pros and cons

medical (scientific)
Fashion
textiles
children's books
editorial
book cover
comic
web icons
historical
toy design
tattoos
merchandising
architecture
diagram (cut away)
animator
sport
illustration
characters
concept art
interior design
story bored
advertising
portraits
gift card
satirical
fine art illustration
album cover
life illustrator
packaging
print making
poster design
mechanical design
sticker / stamp
game
logo

Concept artist:

PROS:-
good money
fun drawing
CONS:-
lots of competition
hard to find work
very short dead lines


album cover artist:

PROS:-
lot of exposure
lots of bands look for artists
CONS:-
hard to get a well paid job
some bands can be unreliable


Toy designer:

PROS:-
can work from home
full creative freedom
CONS:-
very expensive to start off
no guarantee you will make money

health and saftey

CV


Tuesday, 29 March 2011

WB1


 







Work-based learning

Foundation Degree

PCAD100 and PCAD200




Forms
















List of forms






Form
Title
Module
Student
Tutor
Employer/
Provider
WB1
Personal and Professional Development Plan
PCAD 100
Ö
Ö

WB2
Written agreement of activities
PCAD 100/
PCAD 200
Ö
Ö
Ö
WB 3
Induction checklist
PCAD 100/
PCAD 200
Ö
Ö
Ö
WB4
Health and Safety checklist
PCAD 100/
PCAD 200
Ö
Ö
Ö
WB5
Learning log
PCAD 200
Ö

Ö

WB6
Provider/employer
Feedback and Evaluation
PCAD 200
Ö
Ö
Ö
WB7
Reflective Journal
PCAD 200
Ö

Ö

WB8
Provider/employer student’s evaluation
PCAD 200
Ö
Ö


















WB1 Personal and Professional Development plan




Personal details
Name: Thomas Matthew Walter Hindes
Mobile number:
Programme of study: BA Illustration
Work based learning module leader:  Ben Wright, Ian Hanky
Email:


Part A  - Research


Task
Source of information
By when
Completed?
Collect career and occupational profiles to develop knowledge in chosen industry
Careers resource area
Careers advisors, newspapers, trade magazines, websites




Identify career opportunities in chosen industry


Identify suitable job vacancies




Assemble personal contacts and job leads
Careers advisors, tutors, newspapers, trade magazines, exhibitions, personal contacts, websites


Produce a curriculum vitae
Careers resource area, handouts, careers officer, tutors


Practice completing a job application and/or write a covering letter
Careers resource area, handouts, careers officer, tutors


Complete Personal and Professional SWOT analysis and development plan
Plymouth College of Art MOODLE site and this form







Part B - SWOT analysis – where are you now?

Qualifications, Skills, Knowledge, Achievements


Description
Date obtained (if relevant)
GCSE- English  C
          Math  B
          Science  CC
          German  F
          Humanities  E
          Engineering  CC
          D.T systems and control A

A levels – Art  C

Foundation art and design – graphic design
         


















2006

2009

2010

Part C – SWOT analysis – where do you want to be?

Using your research, complete your short and long-term goals (Be SMART)


Short term





Become recognised in the art world
Long term





Be paid for my art work








Part D – SWOT analysis

Do a SWOT analysis of your goals based on your research


Strengths

Math, drawing, computer generated art, science.







Weaknesses

English,
Opportunities

Internet portfolios, competitions, editorials








Threats

Other artists, resection,


Part E – SWOT analysis  -

Personal and Professional Development Plan (Be SMART)

Based on your completed SWOT analysis  -


Write a personal statement about your goal

My goal in the future is to be happy, and to be able to have my work displayed everywhere and to be paid for it. So I am going to put as much of my work out their as possible throw competitions and editorials and other means of approach.














Write a personal statement about your immediate goals and how you intend to achieve these  Include:  Action needed, deadline dates and how you will know you have achieved these

I have been working on editorials for my friends magazines and entering in competitions







Write a personal statement about your goals for the next 18 months and how you intend to achieve these  Include:  Action needed, deadline dates and how you will know you have achieved these

I intend to work a lot in order to produce a lot of art work so I can post it every where.






Write a personal statement about your goals for the next 3 years and how you intend to achieve these  Include:  Action needed, deadline dates and how you will know you have achieved these

Repeat my 18 month plan, as well has contacting different artists and editors.